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Gaming Accessories Market 2021 Definition, Size, Share, Segmentation and Forecast data by 2029


Gaming Accessories Market size was valued at USD 7.77 Bn. in 2023 and the total Gaming Accessories revenue is expected to grow by 10.27 % from 2024 to 2030, reaching nearly USD 15.40 Bn.

Gaming Accessories Market Overview:

The Gaming Accessories market report includes New recent developments, trade rules, import-export assessment, business model, value chain optimization, market share, the impact of domestic and localized market participants, evaluates opportunity in terms of emerging income pockets, shifts in market restrictions, tactical market growth analysis, sales volume, segment’s market growths, application niches and dominance, product approvals, product releases, geographic regions, etc..

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Gaming Accessories Market Scope:

A competitor's information is provided in the highly competitive environment for the Gaming Accessories market. The information includes a business overview, financials, revenue generated, market potential, research and development investment, new market efforts, geographical presence, firm advantages and disadvantages, product introduction, and application dominance. The information shown above is only related to the businesses' focus on the Gaming Accessories industry.

Gaming Accessories Market Drivers:

The surge in online gaming's popularity stands out as a trend propelling demand in the Gaming Accessories Market. The continuous release of new games contributes to the ever-growing global community of gamers. The game Player Unknown's Battlegrounds (PUBG) has garnered downloads from nearly 1 billion individuals, as of the latest data in 2023. This heightened demand for gaming accessories is directly linked to the growing gaming population, resulting in an increased Gaming Accessories Market value.

A significant portion of the global population has engaged in video gaming activities, ranging from empire-building endeavors to Pokémon collection quests. Data from 2021 reveals a staggering 2.96 billion gamers worldwide. Projections indicate that over 3 billion individuals actively play video games on various platforms such as PCs, consoles, tablets, and smartphones in the current year, with an expected rise to 3.32 billion by 2024.

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Gaming Accessories Market Segmentation:

by Component

Headsets
Keyboard
Mice
Controller
Others

by Device Type

PC [Desktop and Laptop]
Smartphone
Gaming Consoles

by End User

Casual Gaming
Professional Gaming

by Connectivity Type

Wired
Wireless

by Product Type

Gamepads/Joysticks
Keyboards
Mice
Headsets
Virtual Reality Devices

Gaming Accessories Market Key Players:

The major players covered in the Gaming Accessories market report are

1. Corsair(US)
2. HP Inc.(US)
3. Google Inc(US)
4. Razer(US)
5. Hyperx(US)
6. Plantronics Inc.(US)
7. Alienware(US)
8. Turtle Beach(US)
9. Mad Catz(US)
10. Reddragon(US)

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Regional Analysis:

The causes for the global Gaming Accessories market's rise, and the industry's numerous users, are explored. Market participants, geographies, and special requirements all give data. This study proposal is ready for the market and offers a full evaluation of all important advancements that are now prevalent in all market sectors. Statistics, infographics, and demonstrations have been used to provide key data analysis.

COVID-19 Impact Analysis on Gaming Accessories Market:

The COVID-19 pandemic resulted in a severe and prolonged decline in production utilization, while travel bans and facility closures kept people away from their facilities, leading the Gaming Accessories market to slow in 2020. The new research features COVID 19's impact on the Gaming Accessories# market, as well as insights, analysis, estimations, and projections.

Key Questions Answered in the Gaming Accessories Market Report are:

  • Which segment was responsible for the largest share in the Gaming Accessories market?
  • How was the competitive scenario of the Gaming Accessories market in 2020?
  • Which are the key factors responsible for the Gaming Accessories market growth?
  • Which region held the maximum share in the Gaming Accessories market in 2020?
     

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